My second Call of Cthulhu scenario, A Chill in Abashiri – A 1920s Taisho-Era Japan Scenario, is now available on Print on Demand through DriveThruRPG.
https://tinyurl.com/aCiACoCPoD
Here’s my overview of it, as well as some reviews:
https://mjrrpg.com/a-chill-in-abashiri-1920s-japan-call-of-cthulhu/
Rolling Boxcars: https://rollingboxcars.com/2023/05/30/a-chill-in-abashiri-a-miskatonic-repository-review-call-of-cthulhu/
Revies from R’lyeh http://rlyehreviews.blogspot.com/2022/12/miskatonic-monday-159-chill-in-abashiri.html
Blurb:
Abashiri Prison, located on the northern shore of Hokkaido, houses ‘dangerous’ criminals and political dissidents, and is no stranger to death and cold. But when a guard dies under suspicious circumstances, and amidst an unprecedented cold snap, a team of mixed professionals is sent to investigate the facility and its occupants, both staff and imprisoned. Amidst the Taisho-era empire’s political maelstrom, the investigators must navigate suspicious guards and uncooperative prisoners to uncover a plot that threatens not just Abashiri Prison, but the future of their changing nation.
A Chill in Abashiri is a mystery-investigative scenario set in 1922 Japan, casting the players as a team investigating the death of a prison guard at Abashiri Prison in Hokkaido. It uses Call of Cthulhu 7th Edition rules.
The scenario is designed to be run in roughly four to six hours for a group of four investigators, though it could be shortened to fit convention length or expanded to cover extra sessions, and could be modified for one investigator, or up to six.
A Chill in Abashiri includes:
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28 fully bookmarked and hyperlinked pages including handouts, maps, and stat blocks, rule supplements and Keeper aids (39 with cover and pregen investigators).
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Cover by Linus Larsson, character illustrations by David North, Zed Nope, and Kaori Suzuki, and images of Abashiri Prison and its surroundings to build ambience.
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Four pre-generated 1920s Japanese investigators, and suggestions for creating new or using existing investigators.
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Flowchart, encounter table, and advice for Keepers to suit the scenario to their group.
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Two spells, a Mythos Tome, a Mythos Deity, two new Japanese weapons.
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Printer-friendly-ish version, plain text version of handouts, zip of separated handout jpgs.