The following is a review of the Japanese Call of Cthulhu scenario, Obikiri Bridge (帯切橋), written by Nanamine Kizashi and Gomi Hirufumi, published online by KADOKAWA as part of the ‘Tales of Nanafushi’ project. In Short: A classic-styled ‘Kwaidan’ that works as a neat little story to experience but feels more like a visual novel stripped down and stuffed into a Call of Cthulhu scenario…
Child Replay Review – Call of Cthulhu (Tales of Nanafushi)
The following is a review of the Japanese Call of Cthulhu scenario, Child Replay (チャイルド・リプレイ), written by horror-videogame-developer Sanada Makoto and Studio Arkham’s Satsukino Uso, published online by KADOKAWA as part of the ‘Tales of Nanafushi’ project. In Short: A tightly set scenario with an unsettling but touching atmosphere and background, and made into something special thanks to an extremely well used ‘gimmick,’ all of…
Cloud Jaws ~Hell’s Fleet~ Review – Call of Cthulhu (Tales of Nanafushi)
The following is a review of the Japanese Call of Cthulhu scenario, Cloud Jaws – Hell’s Fleet (クラウド・ジョーズ~地獄の艦隊~), written by Studio Arkham’s Nanamine Kizashi, published online by KADOKAWA as part of the ‘Tales of Nanafushi’ project. I ran this scenario during the A Weekend With Good Friends Convention 2025, and one of the players, Morgan Hua, wrote a review of the scenario and session, which…
Forget Me Not Review – Call of Cthulhu (The Things We Leave Behind)
Review of the Call of Cthulhu scenario Forget Me Not, written by Brian M. Sammons, for Stygian Fox’s modern day scenario anthology, The Things We Leave Behind, published in 2016. In-Short: A scenario with an incredibly strong opening half and an unfortunately underdeveloped tailing half, but overall held up by its nasty and memorable premise. Spoiler-lite for Players and Keepers: Among the non-Chaosium published…
Be Good Neighbours Narrative Replay – Call of Cthulhu (Flash Cthulhu)
The following is a ‘narrative replay’ for my Call of Cthulhu scenario, Be Good Neighbours, from the Flash Cthulhu series. I haven’t done one of these for quite a while, so to explain: what I call a narrative replay is simply an session recap, or AAR, or whatever you want to call it, but in a narrative, prose, format, with ‘replay’ being stolen from the…
Selling on the Miskatonic Repository – Case Study: Branches of Bone
The following is all I’ve learned about creating something for the Miskatonic Repository, Call of Cthulhu’s community content program on DriveThruRPG, using a dissection of how I made and sold my first scenario, Branches of Bone, and a breakdown of the costs and sales. What this is not is an explanation of how I wrote it, or a general guide on scenario writing, for two…
No Breaking Off Review – Call of Cthulhu (Cthulhu 2020)
Review of the Japanese Call of Cthulhu scenario No Breaking Off (私には止められない), written by Uchiyama Yasujirou, from the modern-day sourcebook and scenario collection Cthulhu 2020 (クトゥルフ2020). In Short: A very linear scenario that trades player agency for a somewhat unique structure, spooky atmosphere, and a neat set piece. Spoiler-lite for Players and Keepers: No Breaking Off (weird English title instead of just going with ‘I…
Flash Cthulhu Season 3 Overview – 4 (final) one-hour Call of Cthulhu scenarios
Starting in January I have released one short, one-hour scenario per month, under the series title Flash Cthulhu. The final four are completed and now part of a ‘Season 3’ bundle, as well as together with the previous seasons into a full, 12-scenario ‘Year One’ bundle. I’ll give a short logline and general theme for the last four scenarios, then a more detailed explanation and…
Flash Cthulhu Season 2 Overview – 4 (more) one-hour Call of Cthulhu scenarios
Since January I have been releasing one short, single hour scenario per month, under the series title Flash Cthulhu. I collected the first four into a ‘Season 1’ bundle, and now I’ve done the same with the next four, putting them into a ‘Season 2’ bundle. As they are super short, I’ll start by just giving the logline and general theme for each, then dive…
Japonism 2024 Authors Interview – Call of Cthulhu
Interview with Victims of Intelligence – Aka and Lom, featuring Byoushin – authors of the recently translated ‘Japonism 2024 – 3 Modern Day Japan Call of Cthulhu Scenarios.‘ The following is an interview with Aka, Lom, and Byoushin, the authors of Japonism, a collection of 3 modern day Japan scenarios. Originally released in Japanese in 2019 for Call of Cthulhu 6th edition, updated for 7th…